wow amazing, can you give us a video tutorial, how to make photorealistic 3d like that
many thanks I am sorry I do not have time to do video tutorial.
alright :) but can you give me a clue, please :Dwhat makes your render result look so realistic, I do a color map, spec map, and bump map, but I think it's not enough to make my render result looks good like you didI have some questions, I hope you can answer itdo you use subsurface scattering or other method to make the skin?if you use subsurface scattering method how many layer that you use?what kind of light source that you use, HDR sphere or what?I'm sorry if I bother you? please answer if you have time, thanks before
for this work, I used a standard shader sss (render Arnold).use map for sssshallow -pale colormid - normal colordeep - saturation colordiffuse - blue color (small value)+ intensity sss mapfor lighting - HDRI map base and light painting - Area light.success in work :)
Thank you very much, very kind of you :) success for you too