what makes your render result look so realistic, I do a color map, spec map, and bump map, but I think it's not enough to make my render result looks good like you did
I have some questions, I hope you can answer it do you use subsurface scattering or other method to make the skin?
if you use subsurface scattering method how many layer that you use?
what kind of light source that you use, HDR sphere or what?
I'm sorry if I bother you? please answer if you have time, thanks before
for this work, I used a standard shader sss (render Arnold). use map for sss shallow -pale color mid - normal color deep - saturation color diffuse - blue color (small value) + intensity sss map for lighting - HDRI map base and light painting - Area light. success in work :)
wow amazing, can you give us a video tutorial, how to make photorealistic 3d like that
ОтветитьУдалитьmany thanks
ОтветитьУдалитьI am sorry I do not have time to do video tutorial.
alright :) but can you give me a clue, please :D
ОтветитьУдалитьwhat makes your render result look so realistic, I do a color map, spec map, and bump map, but I think it's not enough to make my render result looks good like you did
I have some questions, I hope you can answer it
do you use subsurface scattering or other method to make the skin?
if you use subsurface scattering method how many layer that you use?
what kind of light source that you use, HDR sphere or what?
I'm sorry if I bother you? please answer if you have time, thanks before
for this work, I used a standard shader sss (render Arnold).
ОтветитьУдалитьuse map for sss
shallow -pale color
mid - normal color
deep - saturation color
diffuse - blue color (small value)
+ intensity sss map
for lighting - HDRI map base and light painting - Area light.
success in work :)
Thank you very much, very kind of you :) success for you too
ОтветитьУдалить